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Physics Subsystem
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    Physics Subsystem¶

    Overview¶

    The Physics Subsystem is a critical component responsible for managing the physics simulation of the game engine. Using our Math Library, this subsystem handles several key responsibilities:

    • Collision detection

    • Movement simulation

    • Physics Subsystem Component
      • Overview
      • Example with the CollisionBox Component
      • Example with the Physics Component
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    © Copyright 2024, Thomas Mas, Robin Glaude, Louis Rollet, Théodore Billotte, Alexis Belmonte.
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