BBOC¶
Introduction¶
BBOC is a 2D game engine written in C++ that provides a full-blown world system, which can contain actors defined as a set of components that can be either provided by the engine, or written by the end user; all of this while handling networking and physics transparently.
Yet, BBOC is also a game which uses the engine that inspires itself from the classic game “R-Type” and aims to provide a multiplayer experience through the use of the engine’s capabilities.
Requirements¶
This project requires a set of hard and soft requirements to be met in order to be built and run.
Take a look at the requirements page for more information regarding the installation of the required dependencies.
Contributing¶
Contributing to the project requires good understanding of the project’s structure and the way it is built, but also of the practices employed by the project’s members.
Take a look at the Contributing to the Project page for more information regarding the processes and practices used to keep the project in a good state.
Note for Developers
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